Angled Views

This is an original post by The Animaster in 2004

Angled Views This is the trickiest part of drawing: Angled views and Positions. In doing so, you’ll need to know the relation between the anime character, and it’s ‘axis lines’. All characters, boy and girl, and even abominations, have some sort of axis lines behind the position they are standing, sitting or viewed in. This tutorial will show you those basic lines, and some examples on how to draw ‘onto’ them.
Basically, the ‘axis lines’ make up a stick figure of the character. So if your good at drawing stick drawings, then you’ll be good at this.The first line you should start with is the head. Simple. Just draw an oval like so. In angled views, however, make this oval sort of taper toward the area where the chin is (see example #3). Doing so will give you more perspective when you draw the face.
Next, draw the body axis line. This is just a plain straight line, unless you want your character to look as if it’s slouching, because even if you want your character to be bending, this line will remain almost straight (unless it’s a gymnast), and the bend occurs at the other end of this line.
Draw the shoulder line. This is actually a narrow oval, because you don’t want your character to look flat. This will give your character some depth. Now this oval isn’t just flatly pasted onto the body line. To look at it, see the the body line as going through the center of the oval.
Draw the leg lines. Now these aren’t just straight lines. If the character is bending it’s knees somewhat, these lines would break off sharply (see example #1). End these two (or four) lines with a short line pointing in the direction the feet would be pointing.
Draw the arm lines. Each line is composed of two line segments, just like in the leg lines. The first segment is the upper arm segment, which starts at one end of the shoulder line and ends a little above the level where the body line ends. The second segment branches from this one and ends near the mid section of the upper leg line segment (alloting space for the hands).
EXAMPLE 1This example clearly shows how bent the elbows and knees are. Both lines are made of two segments, and the second segment of each always comes sharply off the other. Notice the angle the shoulder oval is at and how it disappears behind the head oval.
EXAMPLE 2This example shows the shoulder oval overlapping the head oval. This means that the head will be partly obscured from vision by the body. This is why the shoulder oval can be so important in angled views.
EXAMPLE 3This example shows how you should taper the head oval when drawing angled views. It gives you more perspective over your character’s position. A view like this is oftenly crummy though, and even I don’t like drawing anime in near-top views like this.